Computer System
Quantitative approaches
\(CPU\_Time=IC\times CPI\times Clock Pereiod\)
\(CPU\_Time=\frac{Instructions}{Program}\times \frac{Clock\_cycles}{Instructions}\times \frac{Seconds}{Clock\_cycles}\)
IC: instruction count
- If different instruction classes take different numbers of cycles:
Clock Cycles=\(\sum_{i=1}^{n}(CPI_i\times IC_i)\)
CPI=\(\frac{Clock Cycles}{IC}=\sum_{i=1}^{n}(CPI_i\times \frac{IC_i}{IC})\)
Principles of computer design
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Use parallelism: multiple processors, disks, memmory banks, pipelining
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Principle of Locality: reuse data and instructions
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Focus on the common case: Amdahl's Law
Amdahl's Law: \(T_{improved}=\frac{T_{affected}}{improvement factor}+T_{unaffected}\)
\(Fraction_{enhanced}\) :proportion of segment can be enhanced
An example:
Important inference:
Great architectures ideas
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Design for Moore's law
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Use abstraction to simplify design
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Make the common case fast
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Improve performance via parallelism
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Improve performance via pipelining
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v=Improve performance via prediction
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Use a hierarchy of memories.
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Improve dependability via redudancy